
Maverick Ice
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Posted - 2011.08.05 04:50:00 -
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Sorry if some of this is posted elsewhere by others...too much to read.
Starbases for moon goo: Too much tedium. Moon mining should be done in the same vein as PI, but in a way that can be disabled by small squads. Be able to place guns that have ability to shoot blob busting weapons, while lacking the ability to focus easily on smaller groups (OR, have the ability to focus easily on smaller groups, while having minimal affect on blobs)...this will require scouting and/or hacking the command center, or DUST interaction to determine which setup exists.
PI should require fuels that are gleaned exclusively from Ice fields....having a higher cost/day to fuel more powergrid/cpu...but maybe having that limited maybe only by how much fuel you can provide. Extractors could have a m¦/cycle that scales with the type of goo mined (moons could have several more than 1-4 types, based on scarcity on the moon)...likewise, types of moon goo should have more diversity in volume/unit....more rare could have higher volume/unit like 'roids.
A single moon might have Technetium in minuscule amounts, but still be there, while having nearly infinite amounts of the gases, especially if it has an atmosphere....while still having Titanium, et.al. Whereas another, higher value moon, might have higher amounts of Technetium, while surprisingly little of the gases, etc.
Starbase industry modules, should have very low efficiency, compared to station modules. If you desire to have an efficient production center in nullsec, put up an outpost...
Outposts: remove the limitation of 1 per system, finally, please, after you make them destructible, at least in such a way that none of the modules, except fitting, work...e.g. no medical, insurance, repair, etc., until major repairs (station parts are brought in to replace them and repair bills paid) are performed. Also, module efficiency could be turned down in highsec...say all 35% refinery or lower, except for special agents in training systems that work exclusively for newbies...and labs/factories could have time multipliers as high as 1.25/1.5 in highsec and 1.5/2.0 for starbase industry modules. This would indeed make nullsec more valuable and attractive to industry. Once the preferred industry moves out to nullsec, the materials and goods will follow them.
Open all of highsec/lowsec for moon mining via PI, or in this case MI. Overmining would have degraded the profitability, while still allowing everyone to participate at some level.
More to come after I think about this...
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